Handbook
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Last Updated: October 9th, 2014

TABLE OF CONTENTS
01. Getting Started 06. Leveling Up & Trade Cards 11. Student of the Week
02. Policies 07. Mastering a Deck 12. Badges, Avatars, & Event Cards
03. School Year 08. Random Events 13. Classes
04. House Points 09. Currency, Items, Etc
05. Referrals 10. Spells, Duels, etc.

Classes

At the beginning of every term, all students will be able to register for classes. You can choose to take different classes than you did during previous terms (recommended) or you can most certainly take the same classes again. Every class will consist of two lessons, two homework assignments, and one final exam. Students must follow their yearly tasks to determine how many classes they are required to take.

Grading System

Here is the universal grading system that all professors must follow. The house points and spell markers are rewarded as a bonus at the end of each term. What you are rewarded depends on your final grade for each class.
O = Outstanding (30 house points + 2 spell markers)
E = Exceeds Expectations (20 house points + 1 spell marker)
A = Acceptable (10 house points)
P = Poor (must complete remedial class)
D = Dreadful (-10 house points)
T = Troll (-20 house points and dropped from class)