HandbookWe hope that this handbook provides reference to all things related to this game. If you cannot find what you're looking for or your question is not answered, please contact us.
Last Updated: October 9th, 2014
|TABLE OF CONTENTS|
|01. Getting Started||06. Leveling Up & Trade Cards||11. Student of the Week|
|02. Policies||07. Mastering a Deck||12. Badges, Avatars, & Event Cards|
|03. School Year||08. Random Events||13. Classes|
|04. House Points||09. Currency, Items, Etc|
|05. Referrals||10. Spells, Duels, etc.|
ClassesAt the beginning of every term, all students will be able to register for classes. You can choose to take different classes than you did during previous terms (recommended) or you can most certainly take the same classes again. Every class will consist of two lessons, two homework assignments, and one final exam. Students must follow their yearly tasks to determine how many classes they are required to take.
Grading SystemHere is the universal grading system that all professors must follow. The house points and spell markers are rewarded as a bonus at the end of each term. What you are rewarded depends on your final grade for each class.
O = Outstanding (30 house points + 2 spell markers)
E = Exceeds Expectations (20 house points + 1 spell marker)
A = Acceptable (10 house points)
P = Poor (must complete remedial class)
D = Dreadful (-10 house points)
T = Troll (-20 house points and dropped from class)